
This has been marked one of the greatest achievements in fan translation for the system. Later in 2000, a team of fan translators led by Neill Corlett would successfully translate the game in its entirety and make available an IPS patch that would allow for owners of the original game to apply said patch and be able to enjoy the game in English. In spite not reaching the outside world many imported the game and fought through it for years with the use of numerous walkthroughs offering plot translation, and the game developed quite the cult following. Also, a small selection of themes were reprised and built upon from the previous game. For the soundtrack Kikuta was once more called in to do the job, focussing heavily on providing a wide range of Boss Battle themes while still bringing his expert “story-telling through music” to every aspect of the game, once more making it one of the most loved soundtracks for the Super Nintendo system. The graphical side of things enhanced upon the already solid base of Secret of Mana, greatly increasing the detail of the players surroundings, as well as further detailing of the sprites. The game kept many of the aspects of the previous Action RPG including the ring-menu system, and added on a new stop-start battle system, skill enhancements depending on the time of day and the day itself, and storage enhancements.

Sadly the multiplayer aspect was reduced down to 2 simultaneous players. Whatsmore, the game included a Class Change system that allowed the player to further personalize their characters by guiding them toward the path of Light or Darkness, each with different inherent skills and stats modifiers. Not only did this mean 20 different possible combinations of characters, but also 6 different storyline beginnings and endings, grouped into 3 main story arcs. The game saw a great increase in storyline complexity over the previous title, with six characters to choose from in order to form a 3 member team.

Neither of these can be confirmed or denied, so it will most likely remain a mystery. There is constant bitterness and speculation over the causes for this, including attributing it to Square USA choosing to develop Secret of Evermore instead (which was released before SD3) or the relocation of resources to make Super Mario RPG with Nintendo. The translation was in process but abandoned. Seiken Densetsu 3 followed Secret of Mana September 30th, 1995 also on the SNES, but sadly never made it outside Japan.
